LI Dingfeng, PU Hao. Technology of Texture Mapping for Realistic Rendering of 3D Terrain Scene Based on OpenGL[J]. Journal of Transport Information and Safety, 2005, 23(5): 52-55. doi: 10.3963/j.issn.1674-4861.2005.05.014
Citation:
LI Dingfeng, PU Hao. Technology of Texture Mapping for Realistic Rendering of 3D Terrain Scene Based on OpenGL[J]. Journal of Transport Information and Safety, 2005, 23(5): 52-55. doi: 10.3963/j.issn.1674-4861.2005.05.014
LI Dingfeng, PU Hao. Technology of Texture Mapping for Realistic Rendering of 3D Terrain Scene Based on OpenGL[J]. Journal of Transport Information and Safety, 2005, 23(5): 52-55. doi: 10.3963/j.issn.1674-4861.2005.05.014
Citation:
LI Dingfeng, PU Hao. Technology of Texture Mapping for Realistic Rendering of 3D Terrain Scene Based on OpenGL[J]. Journal of Transport Information and Safety, 2005, 23(5): 52-55. doi: 10.3963/j.issn.1674-4861.2005.05.014